![]() ![]() Combining him with another military unit will then increase its combat strength significantly. Once a unit has collected enough experience points, the Great General will spawn in a nearby settlement. To compensate this, a new unit known as the Great General has been introduced to the game. One important change is, that military units don't degrade in rank when defeated but instead just die. It is also very important to have a consistent policy with the natives, and the other countries because your handling of those relationships is critical.Īlthough the overall gameplay is still the same as in the original, changes have been made beside the better graphics and the addition of a multiplayer mode. And to get those 50%, settlers need to produce freedom bells in the city hall much like all the other trade goods. Instead, 50% of the settlers in the new world have to agree with the decision before it can be made. Selling goods in Europe also means paying taxes to the king who will also demand additional payments from time to time, making it harder and harder for the player to please him, which increases the need to become independent.īut independence isn't something that can be declared at any time. This can be accelerated by producing religion points in your colony's religious establishments. Often, if the religious unrest in Europe is big enough, the people will come willingly with the player. In Europe the player can also buy goods or hire additional settlers with or without specialization. These goods, for example cloth made out of cotton in the weaving mill, can then be traded with the natives or the other countries settling on the continent or sent back with a ship to Europe and sold there. If enough food (200 units) is available, an additional settler will be available to work on the fields or in the different shops or be trained to become a master in his business and thus producing even more units per turn. Based on which resources surround a settlement, it can harvest and produce different kinds of goods by the settlers currently occupying it. So the basic premise of the game is still that the player becomes the Viceroy of one of the four playable countries (Netherlands, Spain, France and England) in 1500 with the goal to successfully declare independence from the old world and survive the repercussions in form of the Independence War before the year 1800 (although the winning conditions can be changed).īased on which country and which of the two available Viceroys of that country the player chooses, he gets different bonuses and starts with different units on his lone ship in front of the shores of either a random generated map or a part of real America - but the first goal is always the same: building a settlement at a good location. The AI always settles its soldier, not its pioneer, making it defenseless to your explorers.Sid Meier's Civilization IV: Colonization is both a stand-alone addon for Sid Meier's Civilization IV and a remake of Sid Meier's Colonization from 1994. It will permanently cripple that colony, and you can get a free Pioneer out of it usually. Don't be afraid to attack other colonies in the very early game.The Constitution choices are largely irrelevant as there is no down-time before you are invaded. The REF comes as soon as you declare independence.It might be helpful to load up the cities you expect the fighting to take place with musketmen, and hold your dragoons and cannons back to counter-attack after the enemy damages itself against your cities walls. Musketmen for defense, cannons and dragoons for attack.The Royal Expeditionary Force gets really big really fast, you want to rush yourself to revolution all at once instead of slowly to minimize their size. ![]() ![]() Don't start producing ANY Liberty Bells until mid to late game.Learn to use the automated wagons and you'll spend very little time micro-managing and your economy will run itself. Have one mega coastal city that all other cities send their raw materials to for processing and export.
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